Playable Case Studies (PCSs) are interactive simulations that allow students to play through an authentic case study (i.e., scenario) as a member of a professional team. They include (a) an immersive, simulated online environment, and (b) accompanying in-class activities and discussions facilitated by a teacher to provide educational scaffolding and metacognition. PCSs are designed to be authentic and feel real by incorporating the "This is Not a Game" (TINAG) ethos from Alternate Reality Games. This workshop will introduce two cybersecurity focused PCSs: 1) Cybermatics, where students join a fictional company (Cybermatics) to perform a penetration test of Riptech.xyz, helping identify vulnerabilities and uncover a hacker who has burrowed into their site, while complying with ethical practices, and 2) Bronze Falls, where students work in teams of four to protect the city (Bronze Falls) by performing a cybersecurity risk analysis, responding to a live cyberattack, and completing an after-action attribution report. We will also briefly mention the "Playable Case Study Authoring and Simulation Platform" that allows collaborators to create their own PCSs without any coding.
Derek Hansen, Brigham Young University
Thursday Block I
02:00 pm ~ 02:20 pm
Designation Track
Duration
20