As more and more information technology workloads move to the cloud, it is imperative that students entering the workforce have the skills needed to implement cybersecurity practices. The concepts of identity and access management, least privilege access, compliance enforcement, and incident response are theoretical concepts that may take years to put into practice once students reach the workforce. By adopting a game based learning pedagogy, higher education institutions can take the lead and provide an engaging mix of theoretical concepts with game based learning labs that will encourage students to continue to pursue their online degrees.
Aleksei Wolff
Thursday Block II
03:00 pm ~ 03:40 pm
Designation Track
Duration
20